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Exotic goods trader rimworld
Exotic goods trader rimworld




exotic goods trader rimworld

These skills are generally less “costly” and can be used more frequently than magic spells, but are typically less spectacular. Mana potions are very addictive and also require talented crafters and a large variety of ingredients, so they can be quite hard to come by, but can help out in a pinch when you just need another spell or two.Ĭombat abilities require stamina to perform. Each tree specializes in a specific area, with each line providing a variety of buffs, debuffs, attacks, and utility.Īll magic abilities require mana that will slowly regenerate, but can also be rapidly replenished with mana potions. Physical fighters, like the Gladiator, receive damage bonuses depending on the quality of their weapon, some of these skills can be used without a weapon while others cannot. Most skills are independent of weapons and can be used as long as the pawn has sufficient mana (or stamina). The mod also includes 6 unique combat classes: The Gladiator, Sniper, Ranger, Faceless, Psionic and Bladedancer. This mod currently adds 11 unique magic classes: The Fire mage, Ice mage, Lightning mage, and Arcane mage, Paladin, Summoner, Druid, Necromancer, Warlock/Succubus, Bard and Priest. With cosmic horrors, abominations, roving bands of cutthroat pirates, and interstellar apocalypse robots lurking around every corner, your colonists might just need a bit of magic to get through the day! RimWorld of Magic Mod features The RimWorld of Magic Mod aims to increase the diversity of combat in RimWorld by providing player (and AI) with abilities that change the outcome of a battle. Please, ensure you have them installed and on a higher position in the mods list. Libraries required!This mod requires HugsLib and Jecstools in order to work.






Exotic goods trader rimworld